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  • CAA Deposits
  • Pandemic Productivity: VR Applications in Library Settings

    Author(s):
    Greg Hatch (see profile)
    Date:
    2022
    Subject(s):
    Virtual reality, Academic libraries
    Item Type:
    Conference poster
    Tag(s):
    2022 ARLIS/NA Conference, Leadership & Management, Visual Thinking Strategies, Learning space design

  • Participant information for MLA 2022 Roundtable “Recreations of Literature and Theatre in Virtual, Augmented, and Mixed Reality”

    Date:
    2021
    Group(s):
    CLCS Renaissance and Early Modern, DH2020, GS Drama and Performance, LLC Shakespeare, MS Screen Arts and Culture
    Subject(s):
    Virtual reality, Digital Art, Drama, Digital media, Literature
    Item Type:
    Other
    Tag(s):
    augmented reality, Virtual and Augmented Reality Creation, Digital arts, Dramatic literature, Literature and digital media

  • Implementation of Virtual Reality in Healthcare, Entertainment, Tourism, Education, and Retail Sectors

    Author(s):
    Mohamed Abdelmaged (see profile)
    Date:
    2021
    Subject(s):
    Virtual reality
    Item Type:
    Article

  • Virtually Real or Really Virtual: Towards a Heritage Metaverse

    Author(s):
    Jeremy Huggett (see profile)
    Date:
    2020
    Subject(s):
    Virtual reality in archaeology, Archaeology--Data processing, Virtual reality
    Item Type:
    Article
    Tag(s):
    virtural heritage, archaeogaming, Virtual archaeology, Digital archaeology

  • Virtual reality as a tool for promoting reading via enhanced narrative absorption and empathy

    Author(s):
    Katalin Bálint, Federico Pianzola (see profile) , Jessica Weller
    Date:
    2020
    Group(s):
    Digital Humanists
    Subject(s):
    Virtual reality, Reading, Mass media--Study and teaching, Social sciences--Comparative method, Empathy, Fiction, Transportation
    Item Type:
    Article
    Tag(s):
    narrative absorption, empirical literary studies, Comparative media studies

  • 'El Juego de Ender': La realidad flojea

    Author(s):
    José Angel GARCÍA LANDA (see profile)
    Date:
    2020
    Group(s):
    American Literature, Digital Humanists, Literary theory, Narrative theory and Narratology
    Subject(s):
    American literature, Virtual reality, Science fiction, Video games
    Item Type:
    Article
    Tag(s):
    Videogames, Orson Scott Card, Frame-breaking

  • Layered Horizons-Vanuatu V0.1 Video Documentation

    Author(s):
    Andrew Burrell (see profile) , Rachel Hendery
    Date:
    2019
    Group(s):
    DH2020
    Subject(s):
    Information visualization, Design, Digital humanities, Interactive multimedia--Design, Linguistics, Virtual reality
    Item Type:
    Video
    Tag(s):
    design research, virtual environments, Data visualization, Interactive media design

  • The ‘No-Interface’ Interface for Research VR

    Author(s):
    Andrew Burrell, Rachel Hendery (see profile)
    Date:
    2020
    Group(s):
    DH2020
    Subject(s):
    Anthropology, Archaeology, Design, History, Linguistics, Digital media, Virtual reality
    Item Type:
    Article
    Tag(s):
    human-computer interaction, interfaces, New media

  • Virtual Space: Palestinians Negotiate a Lost Homeland in Film

    Author(s):
    Hania A.M. Nashef (see profile)
    Date:
    2020
    Group(s):
    CLCS Global Arab and Arab American, LLC Arabic, MLA Members for Justice in Palestine, Postcolonial Studies, TC Memory Studies
    Subject(s):
    Middle East--Palestine, Area studies, Motion pictures, Memory--Study and teaching, Virtual reality
    Item Type:
    Book chapter
    Tag(s):
    Elia Suleiman, Hany Abu-Assad, Palestinian, Palestine studies, Film, Memory studies, Possible worlds

  • Creating Exhibitions in Virtual Worlds

    Author(s):
    Julian Crooks, June Julian (see profile)
    Date:
    2011
    Subject(s):
    Art--Study and teaching, Museums--Study and teaching, Virtual reality, Art
    Item Type:
    Conference paper
    Tag(s):
    Educational Media, Designing Exhibitions, second life, IJade, Technology in Art Education, Art education, Museum education, Art galleries

  • Web 2.0 Technologies for Research and Mobility

    Author(s):
    Steve McCarty (see profile)
    Date:
    2007
    Group(s):
    Digital Pedagogy
    Subject(s):
    Web-based instruction, Virtual reality, Educational technology, Podcasts
    Item Type:
    Conference proceeding
    Tag(s):
    Web 2.0, Virtual Worlds, mobile technologies, Language learning, Online video, Online education, Learning technologies, Digital learning resources

  • “Wear your eyes thus”: Toward a Cognitive Ecology of VR Shakespeare

    Author(s):
    Michael Ullyot (see profile)
    Date:
    2018
    Group(s):
    CLCS Renaissance and Early Modern, EMDC: The Early Modern Digital Collaboratory, Global Shakespeares, LLC Shakespeare
    Subject(s):
    Cognitive science--Philosophy, Shakespeare, William, 1564-1616, Literature--Adaptations, Theater, Virtual reality
    Item Type:
    Conference paper
    Tag(s):
    interfaces, orson welles, Cognitive theory, Shakespeare in adaptation, Shakespeare performance

  • Radiant Virtuality

    Author(s):
    Paul Fyfe (see profile)
    Date:
    2017
    Group(s):
    TC Digital Humanities, TM Bibliography and Scholarly Editing
    Subject(s):
    Virtual reality, Criticism, Textual, Digital media
    Item Type:
    Book chapter
    Tag(s):
    Virtual heritage, Textual criticism, Victorian culture

  • Good Night, Sleep Tight (Remix)

    Author(s):
    Joseph Dunne (see profile)
    Date:
    2018
    Group(s):
    CityLIS, Library & Information Science, Performance Studies
    Subject(s):
    Information science, Performing arts, Virtual reality, Performance art--Study and teaching
    Item Type:
    Article
    Tag(s):
    Audience Participation, Immersive Theatre, Performance studies

  • Virtualität und Ökonomie Ästhetische Potentiale der vernetzten Hypergraphik

    Author(s):
    Lukas Fuchsgruber (see profile)
    Date:
    2016
    Group(s):
    History of Art
    Subject(s):
    Digital Art, Art, History, Virtual reality, Values--Philosophy
    Item Type:
    Article
    Tag(s):
    second life, francogrid, facebook, netart, Digital arts, Art history, Value theory

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