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CORE Search Results Start Search Over

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  • CAA Deposits
  • A Philosophical Potpourri: 14 Essays in the Humanities

    Author(s):
    Allan Savage (see profile)
    Date:
    2020
    Group(s):
    Philosophy of Religion
    Subject(s):
    Culture, Sociology, Philosophy, Electronic games
    Item Type:
    Book
    Tag(s):
    Gaming

  • "Digital Pedagogy: Twitter, Close Reading, and Learning/Teaching in Public"

    Author(s):
    Petra Dierkes-Thrun
    Editor(s):
    Edmond Y. Chang
    Date:
    2020
    Subject(s):
    Crowdsourcing, Electronic games, Feminism, Sex
    Item Type:
    Course Material or learning objects
    Tag(s):
    DPiH, DPiH Queer, DPih Course Material or learning objects, Assignment, Annotation, Forking, Reflection, Hashtag, Digital pedagogy, Collaboration, Gaming, Play, Gender, Sexuality

  • Interactive Narrative

    Author(s):
    Anastasia Salter
    Editor(s):
    Virginia Kuhn
    Date:
    2020
    Subject(s):
    Electronic games, Storytelling
    Item Type:
    Syllabus
    Tag(s):
    DPiH, DPiH Multimodal, DPih Syllabus, Assignment, Tool, Remix, Scaffolded, Digital pedagogy, Gaming

  • Video Game Design Assignment

    Author(s):
    Wendi Sierra
    Editor(s):
    Annette Vee
    Date:
    2020
    Subject(s):
    Design, Electronic games
    Item Type:
    Course Material or learning objects
    Tag(s):
    DPiH, DPiH Iteration, DPih Course Material or learning objects, Practice, Getting started, Video, Tool, Advanced, Rubric, Digital pedagogy, Gaming

  • Activity #2: Halo and Intersectionality

    Author(s):
    Samantha Allen
    Editor(s):
    Roopika Risam
    Date:
    2020
    Subject(s):
    Identity (Psychology), Electronic games, Feminism, Social justice
    Item Type:
    Article
    Tag(s):
    DPiH, DPiH Intersectionality, DPih Article, In-class activity, Digital pedagogy, Identity, Collaboration, Gaming, Play

  • Historical Role-Playing Game: Interdisciplinary Collaboration

    Author(s):
    Trent Hergenrader
    Editor(s):
    Kathi Inman Berens
    Date:
    2020
    Subject(s):
    Electronic games
    Item Type:
    Course Material or learning objects
    Tag(s):
    DPiH, DPiH Interface, DPih Course Material or learning objects, Open, Tool, Collaborative project, Digital pedagogy, Composition, Gaming, Play, Interdisciplinary

  • Historical Twine Project Rubric

    Author(s):
    Jeremiah McCall
    Editor(s):
    Shawn Graham
    Date:
    2020
    Subject(s):
    Electronic games
    Item Type:
    Course Material or learning objects
    Tag(s):
    DPiH, DPiH History, DPih Course Material or learning objects, Practice, Getting started, Tool, Digital pedagogy, Composition, Gaming

  • Twine Game

    Author(s):
    Sarah Einstein, Matthew Vetter
    Editor(s):
    Anne Cong-Huyen
    Date:
    2020
    Subject(s):
    Identity (Psychology), Electronic games
    Item Type:
    Course Material or learning objects
    Tag(s):
    DPiH, DPiH Gender, DPih Course Material or learning objects, Practice, Tool, Scaffolded, Digital pedagogy, Identity, Composition, Collaboration, Gaming

  • "Hack Your Digital Sphere"

    Author(s):
    Alexis Lothian
    Editor(s):
    Anne Cong-Huyen
    Date:
    2020
    Subject(s):
    Evaluation, Electronic games
    Item Type:
    Course Material or learning objects
    Tag(s):
    DPiH, DPiH Gender, DPih Course Material or learning objects, Article, Remix, Scaffolded, Collaborative project, Semester-long, Reflection, Digital pedagogy, Assessment, Gaming

  • Feminisms and Interaction Design (IxD)

    Author(s):
    Jennifer Sano-Franchini
    Editor(s):
    Amanda Licastro, Katina Rogers, Danica Savonick
    Date:
    2020
    Subject(s):
    Design, English language, Electronic games, Feminism, Social justice
    Item Type:
    Course Material or learning objects
    Tag(s):
    DPiH, DPiH Collaboration, DPih Course Material or learning objects, Student agency, Rubric, Digital pedagogy, Composition, English, Gaming, Play, Interdisciplinary

  • "Your House or School in One Hundred Years"

    Author(s):
    Kari Kraus
    Editor(s):
    Lauren Coats, Gabrielle Dean
    Date:
    2020
    Subject(s):
    Electronic games
    Item Type:
    Course Material or learning objects
    Tag(s):
    DPiH, DPiH Archive, DPih Course Material or learning objects, Practice, Open, Remix, Digital pedagogy, Composition, Gaming

  • Designing Object-Based Experiences: A Prototyping Game

    Author(s):
    Ebru Boyaci, Tim Maly, Laura Mitchell, Jessica Yurkofsky, The metaLAB team
    Editor(s):
    Lauren Coats, Gabrielle Dean
    Date:
    2020
    Subject(s):
    Electronic games, Identity (Psychology)
    Tag(s):
    assignment, Bloom and fade, DPiH, DPiH Archive, DPiH Course Material or learning objects, Learning objectives, Digital pedagogy, Gaming, Identity, Play

  • Digging Through Dragon Age

    Author(s):
    Franki Webb (see profile)
    Date:
    2019
    Group(s):
    Archaeology
    Subject(s):
    Virtual reality in archaeology, Video games, Electronic games, Archaeology
    Item Type:
    Article
    Tag(s):
    videogames, dragonage, archaeogaming, Virtual archaeology, Gaming

  • Goodbye, [Microsoft/Sony]… Hello, [Microsoft/Sony]: An investigation into the information behaviour of console gamers when looking to purchase a new console

    Author(s):
    Ed Newton (see profile)
    Date:
    2018
    Group(s):
    CityLIS
    Subject(s):
    Information behavior, Electronic games
    Item Type:
    Dissertation
    Tag(s):
    Information behaviour, Gaming

  • An Evaluation Of Online And Web Search: PS4 and Xbox One pre-release rumours

    Author(s):
    Ed Newton (see profile)
    Date:
    2018
    Group(s):
    CityLIS
    Subject(s):
    Electronic games, Information science
    Item Type:
    Essay
    Tag(s):
    console gaming, information retrieval, PS4, Xbox One, Gaming

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