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  • Narrative in a Digital Age (Winter 2021)

    Author(s):
    Jason Boyd (see profile)
    Date:
    2021
    Group(s):
    Computer Studies in Language and Literature, TC Digital Humanities
    Subject(s):
    Video games, Storytelling, Interactive multimedia, Computer software--Study and teaching
    Item Type:
    Syllabus
    Tag(s):
    interactive fiction, text generators, code studies, Hypertext, Interactive storytelling, Video game narratives, Electronic literature, Software studies
    Search term matches:
    Tag
    ... hypertext ...
    Full Text
    ... , computer programs and programming idioms; 2) Electronic Literature, particularly Hypertext and Hypermedia ...

  • Writing Programs and Procedural Creativity: The Possibility of a Literary Platform Studies

    Author(s):
    Jason Boyd (see profile)
    Date:
    2019
    Group(s):
    TC Digital Humanities
    Subject(s):
    Literature, Digital media, Authorship, Creative writing
    Item Type:
    Conference paper
    Tag(s):
    procedural creativity, interactive fiction, platform studies, twine, Electronic literature, Literature and digital media, Hypertext
    Search term matches:
    Tag
    ... hypertext ...
    Full Text
    ... the hypertext/hypemedia authoring software Twine, particularly in the context of teaching Twine-created works ...

  • Bradbury, Technology, and the Future of Reading

    Author(s):
    Rebeka Sára Szigethy, Ádám Tamás Bogár (see profile)
    Date:
    2014
    Subject(s):
    Science fiction, American literature, Twentieth century, Reading--Philosophy, Reading
    Item Type:
    Book chapter
    Tag(s):
    Ray Bradbury, Fahrenheit 451, Books in literature, social reading, e-reading, 20th-century American literature, Reading theory, Hypertext
    Search term matches:
    Tag
    ... hypertext ...
    Full Text
    ... , almost universal access is our reality: It is the hypertext, it is networked literature, it is networked ...

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